match
Summary
#include <dataman/dataman.h>
-or-
#include <dataman/sort.h>
val = match(text,template);
int val;
char *text, *template;
Description
This is a basic pattern matching routine. The text argument is
the string to be matched. The template is the string the
generic or approximate value to be matched. An asterisk
(*) will match any one character. The procedure returns
a zero (0) if the template matched the text up to the
length of the template. If the template is shorter than
the text string it is considered an approximate match.
If the first differing character in the template (aside
from the magic character) is less a negative number is
returned, and if the template is longer than the string,
or the first differing character in the template is
greater a positive number is returned.
Example
#include <dataman/dataman.h>
main(int argc, char *argv[])
{
key k_buff;
short int row,col; /* row and column */
row = 1; /* row of display */
col = 10; /* col of display */
move(k_buff,"HORT******KY",13); /* key to get */
get(name_ix,k_buff) else
error(); /* didn't get key */
while (1) {
show(row++,col++,mfmt[1], ENDLIST); /* show line */
get_next(name_ix) else /* get next key */
break; /* done with loop */
if (match(KEY,k_buff)) /* do they match? */
break; /* no, so done */
}
}
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